I personally prefer having to play to get them, but to each their own. Mercenaries and the unlockable costumes require unlocking through normal play, and all of the costumes added in the PC and Dreamcast ports are MIA. This version scales back a bit, and aside from enhancing the graphics somewhat and adding in a brightness option in the menu, not much is changed. Pretty neat, although I’m not sure it’s worth hunting down a $50-$80 copy of it for. The VMU card in the controller will display health and ammo, which effectively gives the game a HUD, while all other versions would require checking the inventory screen to see those stats. The main difference here is that it carries over the fun VMU functionality from RE2 on Dreamcast. This version was also released in 2000, only a few months after the PC port, and all of the same content changes are present - Mercenaries and all costumes are unlocked from the word go, and it includes one of the new costumes from the PC port along with an exclusive one. The Dreamcast version is actually almost identical to the PC port, albeit obviously unable to run at the higher resolution the PC could support. It is worth noting, however, that the PC version is complete abandon-ware, and will require going out of your way to find - not to mention running - a copy. The other major difference is that the Mercenaries mode is unlocked from the start, as well as all of the alternate costumes and the addition of two new costumes. The polygon count and texture resolution are much higher than the PlayStation version, and the PC release allows for a 1600×1200 resolution (which was very high for the year 2000), although the backgrounds won’t get any sharper, which might be immersion-breaking for some. It retains all of the content from the PlayStation version, albeit with enhanced visuals. This version released the following year, in 2000. This version can run you about $10 to $30 used depending on where you shop, or you can get it as a digital download on PlayStation 3, PSP, and PS Vita (including the Vita TV) for $5.99 - making this the easiest and cheapest version to purchase today. This was the first Resident Evil game to release with full analog support at launch, so there is no “Dualshock” re-release or anything like that. As vanilla as it gets, this version includes the main game and all bonus content, but the bonus content requires a full playthrough in order to unlock it. This is the original 1999 launch version. While Resident Evil 2 added bonus modes, costumes, files, and more, RE3 mostly centered on small technical differences and availability of content already in the game. Unlike Resident Evil 2, which released on six platforms (not counting weird de-makes like the GameCom version) and twice on the original PlayStation, Resident Evil 3: Nemesis only released on four, and of those four there aren’t many major changes. Without further ado, let’s dive into Resident Evil 3: Nemesis. Each of these is broken down into subcategories of their own, to make it easier to find something specific (want a better grasp of the dodge system? Scroll to Strategies, etc). Here’s everything you need to get started playing the original version, and I’ve broken it down into categories: Platform, Strategies, and Secrets. Resident Evil 3, the 2020 remake of the original 1999 PlayStation title, already looks like it will be deviating tremendously from what we know, so there’s still plenty of reason to jump back into the game that started it all. Here, I’ve done the same for its sequel, Resident Evil 3: Nemesis, for anyone looking to charge through the original before taking on the remake. A year ago, I wrote a guide for the original 1998 Resident Evil 2 (and its ports) as a way to help any fans looking for the best way to enjoy the original game.
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