![]() Nice, saved me a bit of work doing this myself. Try it out, replace everything that is in the loot.xml (of the xpath-mod) with this: I'm particularly uncertain if the probability-values work like this, vanilla sometimes uses kinda weird values. Is there a way to make it still drop the good loot 2 - 3% of the time and the junk as well?This might work haven't tested it. Thanks for the heads up, tho, will cross that bridge when I have to.Įdit: I am just noticing a major flaw of the mod, wherever a zombie has no loot-drop-probability of it's own, but a dropped container of it's own, it drops that container with a 50% chance. Github or gitlab is your best bet.Damn this complicated life. ![]() There is, however, another flaw in the xpath-approach: The ids for the lootcontainer:Īt some point the forum is going to decide you have too many attachments, so you'll want a real file host kub. Every lootcontainer just contains the lootgroup "junk", but you can edit it anyway you want to, fill the lootcontainer with items or lootgroups, change the drop rate, remove duplicates.Įdit: I have now started to populate the template with actual zombie specific loot, so some have something else but junk. It adds the bag for the "LootDropEntit圜lass"-property and it adds a "LootDropProb" for every zombie. It creates a lootcontainer (in loot.xml) and a dropped bag (in entityclasses.xml) for every zombie. ![]() ![]() The second archive contains a template for those who want one. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |